the mad ones
i haven't posted in a while. no particular reason, just a lack of inclination. why am i here now?
i'm at school
i needed to charge my laptop so i sat down at scott's desk (only 2 of the 12 desks in this room have access to an outlet)
scott has jack kerouac's "on the road" on his desk
i picked it up, read a few pages, and saw a passage that i was inclined to put up here because it sounded interesting. i need to kill time and typing an excerpt from a book requires no original thought, so here it is.
... the only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn like fabulous yellow roman candles exploding like spiders across the stars and in the middle you see the blue centerlight pop and everyone goes 'Awww!'
cool passage, i thought. but i don't think i know anyone like that.
what's new?
ff12 is insanely good. two things made me start over from the beginning: 1) the four chests that you can not open, and 2) the grand serpentskin that you can not sell.
i hate shit like that. i think it's plain poor design when a person loses something forever in a game unless they have some secret prior knowledge. i'm absolutely fine with secrets that are retrievable at any point in the game, but things that are locked and closed off forever make me sad.
anyways the game is so good. it's incredible.
i'm in a raiding guild in WoW. the guild killed patchwerk for the first time on the night that i officially joined as a member. he's a major milestone in measuring guild progression.
i'm sick. i don't know what's wrong with me, but it's unpleasant.
dvr conan + daily show + colbert report is worth $10/month, easy.
the departed is the best movie i've seen this year. i need to see borat.